To Build a World, Part Six

Over the weeks, I have been posting segments on fantasy world-building.

Here are the past segments –

  1. How to Build a World, Part One.
  2. How to Build a World, Part Two.
  3. How to Build a World, Part Three.
  4. How to Build a World, Part Four.
  5. How to Build a World, Part Five

This week will be the last segment for the To Build A World Series, and I will be focusing on the Place and setting for fantasy.

Continue reading “To Build a World, Part Six”

To Build a World, Part Five

Over the last couple of weeks, I have been posting segments on fantasy world-building (hence the Part Five in the title).

Here are the past segments –

  1. How to Build a World, Part One.
  2. How to Build a World, Part Two.
  3. How to Build a World, Part Three.
  4. How to Build a World, Part Four.

This week I will be focusing on the subgenres of fantasy and how that can ultimately influence your world and novel.

Continue reading “To Build a World, Part Five”

To Build a World, Part Four

In last week’s post, I discussed some world-building basics for science fiction and fantasy writers. How to Build a World, Part Three.

These included tips of the geography and cities in your fantasy/ sci-fi novel but this week I will be looking at the themes of struggle and character development within the elements of fantasy.

Continue reading “To Build a World, Part Four”

To Build a World, Part Three

In last week’s post, I discussed some world-building basics for science fiction and fantasy writers. How to Build a World, Part Two.

These included tips about rules and consistency for information dumping, character point of views, and an in depth look at rules and magic.

This week I will point out the physical world, including the geography and cities in your fantasy/ sci-fi novel.

Continue reading “To Build a World, Part Three”

How to Build a World, Part Two

In last week’s post, I discussed some world-building basics for science fiction and fantasy writers. How to Build a World, Part One

These included tips about rules and consistency in the use of technology or magic, physical geography and climate, and the social, economic, and religious constructs in your world. But great world-building alone does not make a great story.

Here are some things to consider for your fantasy/ sci-fi backdrop for your story.

Continue reading “How to Build a World, Part Two”

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